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gml_Object_blt_chasefire1_Create_0

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1
instance_create(x + ((sprite_width / 2) - 8), y + ((sprite_width / 2) - 8), blt_gen);
2
dmg = 4;
3
if (global.hp < 7)
4
    dmg = 2;
5
image_speed = 0.5;
6
if (x < global.idealborder[0])
7
    instance_destroy();
8
alarm[0]
9
alarm[1] = 45;
gml_Object_blt_chasefire1_Alarm_1.gml

move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 2); friction = -0.05; alarm[2] = 4; dmg = 5; if (global.hp < 7) dmg = 2;
10
bounced = 0;