gml_Object_blt_clawbullet_white_Alarm_3.gmlif (parent == 1)
{
alarm[4] = 6;
speed = 1.5 + random(0.5);
g = floor(random(2));
if (y < global.idealborder[2])
{
if (x > (global.idealborder[0] + (
c_borderwidth(0) / 2)))
g = 0;
else
g = 1;
}
if (y > global.idealborder[3])
{
if (x > (global.idealborder[0] + (
c_borderwidth(0) / 2)))
g = 1;
else
g = 0;
}
if (g == 1)
rotdir = 1 + random(1);
if (g == 0)
rotdir = -1 - random(1);
startdir =
scr_perpendicular();
startspeed = speed;
}
friction = -0.1;
visible = true;
direction = startdir;
speed = startspeed;