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gml_Object_blt_whiteax_Collision_744

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if (global.invc < 1)
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{
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    hurted = 1;
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    dmgamt = round(dmg - ((global.df + global.adef) / 5));
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    if (dmgamt < 1)
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        dmgamt = 1;
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    global.hp -= dmgamt;
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    snd_play(snd_hurt1);
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    global.hshake = 2;
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    global.shakespeed = 2;
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    global.vshake = 2;
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    instance_create(0, 0, obj_shaker);
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    global.invc = 45;
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}