1 | if (global.invc < 1) |
2 | { |
3 | hurted = 1; |
4 | dmgamt = round(dmg - ((global.df + global.adef) / 5)); |
5 | if (dmgamt < 1) |
6 | dmgamt = 1; |
7 | global.hp -= dmgamt; |
8 | snd_play(snd_hurt1); |
9 | global.hshake = 2; |
10 | global.shakespeed = 2; |
11 | global.vshake = 2; |
12 | instance_create(0, 0, obj_shaker); |
13 | global.invc = 45; |
14 | } |