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gml_Object_obj_asgore_lastcutscene_Step_0

related scripts: Alarm_0 • Alarm_2 • Alarm_4 • Create_0 • Draw_0 • Step_0

(view raw script w/o annotations or w/e)
1
if (con == 107)
2
{
3
    room_goto(room_emptywhite room_emptywhite [Dogchecked]);
4
    exit;
5
}