1 | global.interact = 3; |
2 | alarm[2] = 30; |
3 | alarm[4] = 1; |
4 | global.flag[201 kills] = global.kills; |
5 | heartdraw = 0; |
6 | on = 0; |
7 | clap = 0; |
8 | depp = -600; |
9 | claptimer = 2; |
10 | if (global.flag[15 in_battle] == 0) |
11 | { |
12 | caster_set_volume(global.currentsong, 0); |
13 | caster_pause(global.currentsong); |
14 | } |
15 | tb = instance_create(0, 0, obj_tempblack); |