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gml_Object_obj_battlerstory_Alarm_3

related scripts: Alarm_2Alarm_3 Alarm_4Create_0Draw_0Other_5

(view raw script w/o annotations or w/e)
1
global.currentroom = room;
2
room_persistent = true;
3
f = instance_create(0, 0, obj_fader);
4
f.tspeed = -0.25;
5
room_goto(myroom);