1 | if (clap < 3) |
2 | { |
3 | obj_mainchara.depth = depp; |
4 | if (instance_exists(obj_fader)) |
5 | { |
6 | with (obj_fader) |
7 | instance_destroy(); |
8 | } |
9 | } |
10 | if (heartdraw == 1) |
11 | draw_sprite(spr_heartsmall, 0, obj_mainchara.x + 5, obj_mainchara.y + 17); |