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gml_Object_obj_battlerstory_Draw_0

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1
if (clap < 3)
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{
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    obj_mainchara.depth = depp;
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    if (instance_exists(obj_fader))
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    {
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        with (obj_fader)
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            instance_destroy();
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    }
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}
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if (heartdraw == 1)
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    draw_sprite(spr_heartsmall, 0, obj_mainchara.x + 5, obj_mainchara.y + 17);