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gml_Object_obj_gunarm_firepattern_Destroy_0

related scripts: Alarm_5 • Create_0 • Destroy_0 • Draw_0 • Other_10 • Other_11 • Step_0

(view raw script w/o annotations or w/e)
1
caster_free(sfx_b);
2
caster_free(sfx_t);
3
caster_free(sfx_l);
4
caster_free(sfx_p);