1 |
if (global.phasing == 0 && global.interact == 0) |
2 |
{ |
3 |
global.interact = 4; |
4 |
global.phasing = 1; |
5 |
alarm[0] = 10; |
6 |
ns = 1; |
7 |
instance_create(other.x, other.y + 20, obj_cosmetichole); |
8 |
if (instance_number(obj_cosmetichole) > 10 && room == room_ruins10) |
9 |
{ |
10 |
ns = 0; |
11 |
snd_play(snd_hero); |
12 |
with (obj_cosmetichole) |
13 |
destroyme = 1; |
14 |
global.interact = 0; |
15 |
global.phasing = 0; |
16 |
instance_destroy(); |
17 |
} |
18 |
if (instance_number(obj_cosmetichole) >= 1000) |
19 |
{ |
20 |
with (obj_cosmetichole) |
21 |
destroyme = 1; |
22 |
instance_create(other.x, other.y + 20, obj_cosmetichole); |
23 |
} |
24 |
if (ns == 1) |
25 |
snd_play(snd_noise); |
26 |
} |