1 | newtarg = instance_create(x - wherex, y, obj_xtarget); |
2 | newtarg.hspeed = 10; |
3 | if (global.weapon == 49) |
4 | newtarg.hspeed = 15; |
5 | newtarg.priority = instance_number(obj_targetparent) - 1; |
6 | newtarg.fatalx = fatalx; |