gml_Object_obj_shootguy_Alarm_1.gmlif (room == room_fire_shootguy_1)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 180;
gridu = 60;
gridd = 120;
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_2)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 200;
gridu = 40;
gridd = 120;
instance_create(120, 60, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(160, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_3)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 40;
gridd = 120;
instance_create(180, 40, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
instance_create(180, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_4)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(180, 20, obj_blackbox_o);
instance_create(140, 40, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
instance_create(140, 80, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
}
if (room == room_fire_shootguy_5)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(160, 40, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
}
if (win > 0)
{
with (obj_blackbox_o)
instance_destroy();
with (obj_targetguy)
instance_destroy();
}