1 | var ww = window_get_width(); |
2 | var wh = window_get_height(); |
3 | var sw = surface_get_width(application_surface); |
4 | var sh = surface_get_height(application_surface); |
5 | var scale_w = ww / sw; |
6 | var scale_h = wh / sh; |
7 | if (global.osflavor >= 4) |
8 | global.window_scale = floor(min(scale_w, scale_h)); |
9 | else |
10 | global.window_scale = min(scale_w, scale_h); |