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gml_Object_obj_time_Draw_76

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var ww = window_get_width();
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var wh = window_get_height();
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var sw = surface_get_width(application_surface);
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var sh = surface_get_height(application_surface);
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var scale_w = ww / sw;
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var scale_h = wh / sh;
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if (global.osflavor >= 4)
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    global.window_scale = floor(min(scale_w, scale_h));
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else
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    global.window_scale = min(scale_w, scale_h);