gml_Object_obj_undyne_ex_Alarm_10.gmlif (obj_heart.sprite_index == spr_heart)
{
obj_heart.sprite_index = spr_heartgreen;
obj_heart.movement = 3;
green = 0;
if (order == 3 || order == 7 || order == 12)
alarm[11] = 15;
}
else
{
green = 0;
obj_heart.sprite_index = spr_heart;
obj_heart.movement = 1;
}
if (lesson == -7 || lesson == -11 || lesson == -14)
global.turntimer = 10;