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gml_Object_obj_vsflowey_heartdefeated_Create_0

(view raw script w/o annotations or w/e)
1
remx = obj_vsflowey_heart.x;
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remy = obj_vsflowey_heart.y;
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bb = sprite_create_from_screen_x(0, 0, 640, 480, 0, 0, 0, 0);
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caster_free(all);
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with (all)
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{
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    x = -500;
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    y = -500;
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}
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with (obj_flowey_writer)
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    instance_destroy();
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instance_deactivate_all(true);
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instance_activate_object(obj_time);
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x = remx;
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y = remy;
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drawbb = 1;
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alarm[0] = 20;
gml_Object_obj_vsflowey_heartdefeated_Alarm_0.gml

alarm[1] = 40; snd_play(snd_break1_c); drawbb = 0; sprite_index = spr_heartbreak; x -= 2;
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image_speed = 0;
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gmusic = caster_load("music/gameover.ogg");
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dingus = 0;
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currentvol = 1;
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con = 0;
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ll = global.floss + 1;
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ossafe_ini_open("undertale.ini");
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ini_write_real("FFFFF", "D", ll);
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ossafe_ini_close();
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ossafe_savedata_save();
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do_restart = 0;
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in_fakecrash = 0;
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force_black_screen = 0;