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gml_Object_obj_vsflowey_heartdefeated_Alarm_0

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1
alarm[1] = 40;
gml_Object_obj_vsflowey_heartdefeated_Alarm_1.gml

snd_play(snd_break2_c); image_alpha = 0; instance_create(x - 2, y, obj_heartshard); instance_create(x, y + 3, obj_heartshard); instance_create(x + 2, y + 6, obj_heartshard); instance_create(x + 8, y, obj_heartshard); instance_create(x + 10, y + 3, obj_heartshard); instance_create(x + 12, y + 6, obj_heartshard); alarm[2] = 50;
2
snd_play(snd_break1_c);
3
drawbb = 0;
4
sprite_index = spr_heartbreak;
5
x -= 2;