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gml_Object_obj_vsflowey_heartdefeated_Draw_0

(view raw script w/o annotations or w/e)
1
if (drawbb == 1)
2
    draw_sprite(bb, 0, 0, 0);
3
else
4
    draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, 0, c_white, image_alpha);
5
if (con == 6)
6
{
7
    with (obj_gameoverbg)
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        image_alpha -= 0.05;
9
    draw_set_color(c_white);
10
    scr_setfont
scr_setfont

var newfont = argument0; if (global.language == "ja") { if (newfont == fnt_main) newfont = fnt_ja_main; if (newfont == fnt_maintext) newfont = fnt_ja_maintext; if (newfont == fnt_plain) newfont = fnt_ja_plain; } draw_set_font(newfont);
(fnt_maintext);
11
    draw_text_transformed(60, y + 480, str, 3, 3, 0);
12
    if (in_fakecrash)
13
    {
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        vspeed = 0;
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    }
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    else
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    {
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        vspeed = -28;
19
        str += ("#" + 
HAHAHAHAHAHAHAHAHAHAHAHAHA
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("flowey_haha")
);
20
    }
21
}