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gml_Object_obj_asriel_swordmaster_Other_18

related scripts: Alarm_5 • Alarm_6 • Create_0 • Destroy_0 • Other_12 • Other_13 • Other_15 • Other_16 • Other_17 • Other_18 • Other_19 • Step_0

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1
if (never == 0)
2
    caster_play(sfx_grab, 1, 1);
3
never = 1;