1 |
thisx = x; |
2 |
thisy = y; |
3 |
sword_b = instance_create(obj_asriel_body.x + 36, obj_asriel_body.y + 35, obj_asriel_swordarm); |
4 |
sword_a = instance_create(obj_asriel_body.x - 36, obj_asriel_body.y + 35, obj_asriel_swordarm); |
5 |
sf = 0; |
6 |
siner = 0; |
7 |
lastwhich = 0; |
8 |
lastwhichwhich = 0; |
9 |
times = 0; |
10 |
king = obj_asriel_body; |
11 |
freakcon = 0; |
12 |
sfx_pb = caster_load("music/sfx/sfx_a_pullback.ogg"); |
13 |
sfx_cut = caster_load("music/sfx_cinematiccut.ogg"); |
14 |
sfx_bc = caster_load("music/sfx/sfx_segapower2.ogg"); |
15 |
sfx_spk = caster_load("music/sfx/sfx_sparkles.ogg"); |
16 |
sfx_ap = caster_load("music/sfx/sfx_a_swordappear.ogg"); |
17 |
sfx_grab = caster_load("music/sfx/sfx_a_grab.ogg"); |
18 |
sfx_jafe = caster_load("music/sfx_voice_jafe.ogg"); |
19 |
caster_play(sfx_ap, 1, 1); |
20 |
last = 0; |
21 |
never = 0; |
22 |
h_mode = 0; |