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gml_Object_obj_asriel_swordmaster_Create_0

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1
thisx = x;
2
thisy = y;
3
sword_b = instance_create(obj_asriel_body.x + 36, obj_asriel_body.y + 35, obj_asriel_swordarm);
4
sword_a = instance_create(obj_asriel_body.x - 36, obj_asriel_body.y + 35, obj_asriel_swordarm);
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sf = 0;
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siner = 0;
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lastwhich = 0;
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lastwhichwhich = 0;
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times = 0;
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king = obj_asriel_body;
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freakcon = 0;
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sfx_pb = caster_load("music/sfx/sfx_a_pullback.ogg");
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sfx_cut = caster_load("music/sfx_cinematiccut.ogg");
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sfx_bc = caster_load("music/sfx/sfx_segapower2.ogg");
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sfx_spk = caster_load("music/sfx/sfx_sparkles.ogg");
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sfx_ap = caster_load("music/sfx/sfx_a_swordappear.ogg");
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sfx_grab = caster_load("music/sfx/sfx_a_grab.ogg");
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sfx_jafe = caster_load("music/sfx_voice_jafe.ogg");
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caster_play(sfx_ap, 1, 1);
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last = 0;
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never = 0;
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h_mode = 0;