1 | j = gridd - 30; |
2 | while (j > gridu) |
3 | { |
4 | i = gridl + 10; |
5 | while (i < gridr) |
6 | { |
7 | if (collision_point(i, j, obj_blackbox_o, 0, 1)) |
8 | { |
9 | with (collision_point(i, j, obj_blackbox_o, 0, 1)) |
10 | event_user(3); |
11 | } |
12 | i += 20; |
13 | } |
14 | j -= 20; |
15 | } |