1 |
with (obj_floweybodyparent) |
2 |
event_user(5); |
3 |
with (obj_vsflowey_heart) |
4 |
event_user(5); |
5 |
with (obj_gigavine_preview) |
6 |
event_user(5); |
7 |
with (obj_gigavine) |
8 |
event_user(5); |
9 |
with (obj_eyeshot_a) |
10 |
event_user(5); |
11 |
with (obj_vsflowey_heart) |
12 |
event_user(5); |
13 |
global.my_hp = save_hp; |
14 |
global.my_inv = save_inv; |
15 |
savetimer = -1; |
16 |
loadtimer = 20; |
17 |
fileset = 2; |
18 |
if (mustype == 3) |
19 |
{ |
20 |
mused = 0; |
21 |
if (caster_is_playing(mus_repeat1) && mused == 0) |
22 |
{ |
23 |
mused = 1; |
24 |
caster_stop(mus_repeat1); |
25 |
caster_loop(mus_repeat2, 1, 1); |
26 |
} |
27 |
if (caster_is_playing(mus_repeat2) && mused == 0) |
28 |
{ |
29 |
mused = 1; |
30 |
caster_stop(mus_repeat2); |
31 |
caster_loop(mus_repeat1, 1, 1); |
32 |
} |
33 |
} |