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gml_Object_obj_floweybattle1_Alarm_10

related scripts: Alarm_0 • Alarm_1 • Alarm_10 • Alarm_11 • Alarm_2 • Alarm_3 • Alarm_4 • Alarm_5 • Alarm_6 • Alarm_7 • Alarm_8 • Alarm_9 • Create_0 • Other_0 • Step_0

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1
sprite_index = spr_floweypissed;
2
alarm[11]
 = 60;
gml_Object_obj_floweybattle1_Alarm_11.gml

sprite_index = spr_floweysideshock;